How can museums better listen to their audiences and improve visitor experiences? Customer Journey Mapping is a simple yet powerful tool that museum professionals can use to understand visitor behavior, identify challenges, and design better interactions—both physical and digital (phygital).
This hands-on workshop introduces participants to practical, easy-to-use methods that they can apply directly in their own institutions, working collaboratively with colleagues. Using real-life museum scenarios, we will explore how rapid prototyping, visitor interviews, and journey mapping can provide valuable insights into visitor engagement.
The session begins with a rapid prototyping icebreaker, where participants will design a quick solution to a common museum challenge—encouraging fast thinking, creativity, and teamwork. Then, we move into visitor interview simulations, practicing how to ask the right questions to understand visitor needs. Finally, participants will use a Customer Journey Map Template to visualize and analyze a visitor’s experience, from arrival to departure, identifying key touchpoints, emotions, and opportunities for improvement.
This is an interactive, collaborative workshop designed to be practical and easy to replicate with museum colleagues. Participants will leave with ready-to-use templates and concrete tools for implementing Customer Journey Mapping in their institutions. Ideally, this session will help you find small but impactful changes to enhance the museum experience for all visitors.
Co-founder of Melting Pro
Antonia Silvaggi is the Co-founder of Melting Pro, a cultural consultancy based in Rome with international reach. She promotes learning approaches and capacity-building programmes focused on participation, practical action, peer learning, and the development of relational skills. With a passion for facilitating safe spaces for experimentation, Antonia integrates design thinking and human-centred approaches to foster innovation in cultural organizations. She specializes in capacity building, mentoring, action learning, and digital storytelling, while also exploring digital tools for distance learning. Currently working on the Creative Europe AHEAD (Accessible Heritage Experience for Audience Development) that aims to give cultural heritage professionals the tools to make heritage sites more accessible.