Call for applications for the webinar: Monetization and costs of digital assets in GLAMS

Join us in discussing monetization and costs of digital assets in GLAMS in an engaging webinar on 10 April 2025 at 14 CET  (online). This webinar explores the importance of digital assets in GLAMs (Galleries, Libraries, Archives, and Museums), focusing on their financial management, funding strategies, and cost optimization. It

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Webinar Series – Part 2 Speakers

Who Are the Speakers of Part 2 of the Webinar Series? INCLUSION IN MUSEUMS: PRESENTATION OF BEST PRACTICES In an era where cultural institutions are becoming more inclusive, this webinar offers a unique opportunity to hear from experts who are leading the charge in making museums more accessible for all

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Using AI digital tools – Fill in the questionnaire

We invite you to take part in the SHIFT questionnaire. Your input will help shape strategies that support greater accessibility, audience engagement, and financial sustainability for heritage institutions, with a particular focus on BMN member museums and the European GLAM sector. This is your opportunity to contribute to the future

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Reimagining Cultural Heritage through 3D Digitization and Gamification

As digital technologies continue to reshape our relationship with history and place, cultural institutions across Europe are increasingly exploring new tools that allow them not only to preserve but also to dynamically reinterpret and communicate their heritage. Within this context, the Horizon Europe SHIFT project hosted a timely and thought-provoking

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Who Are the Speakers of Part 1 of the Webinar Series?

Who Are the Speakers of Part 1 of the Webinar Series? INCLUSION IN MUSEUMS: PRESENTATION OF BEST PRACTICES In an era where cultural institutions are becoming more inclusive, this webinar offers a unique opportunity to hear from experts who are leading the charge in making museums more accessible for all

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Webinar: 3D Digitization and Gamification – powerful tools for preservation and presentation of cultural heritage

Join us in discussing gamification and using game elements in non-game contexts in an engaging webinar on 24 March 2025 at 14 CET  (online). Gamification is a powerful tool for promoting and preserving cultural heritage. Through interactive content, virtual tours, and Virtual Reality, it engages wider audiences, especially younger generations,

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Webinars: INCLUSION IN MUSEUMS: PRESENTATION OF BEST PRACTICES

Museums are evolving into more inclusive spaces, ensuring that their cultural and educational offerings are accessible to a diverse audience. Accessibility in museums is not only about removing physical barriers but also about adopting innovative strategies that enhance visitor experiences and foster social inclusion. From interactive exhibitions and digital tools

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Webinar Report – transformative role of VR, AR, AI, and machine learning in the preservation and accessibility of cultural heritage

The SHIFT Webinar, organized by the Balkan Museum Network on January 28, 2025, brought together leading experts in the field of digital humanities to discuss the intersection of virtual and augmented reality (VR/AR), accessibility in museums, and innovative methods for cultural heritage preservation. This event underscored the pivotal role of

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Webinar: Experiencing cultural heritage through virtual time travel

Join us for an engaging webinar on 28 January 2025 at 14 CET  (online) exploring the intersection of digital technology and cultural heritage! Discover how VR and AR enhance the presentation of cultural heritage, improve accessibility for persons with disabilities in museums, and create immersive experiences like a virtual leap

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Transforming Access: Inclusive Practices in Museums

Info Museums play a vital role in preserving cultural heritage and educating the public, but accessibility involves more than just physical access for people with disabilities. It encompasses broader aspects that enhance visitor experiences and promote greater social inclusion.  Museums are increasingly removing architectural barriers, using technologies, creating accessible exhibitions,

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